Monday, September 27, 2010

Bioshock: Infinite

A couple of videos coming your way today. I've been about as excited as I get about a new game after the teaser CG trailer for Bioshock Infinite launched a few weeks back. Needless to say, more companies should emulate Irrational Games and their treatment of their IP. Though I was aware that the media present at PAX (unfortunately not STUDENTent.) were being shown a gameplay demo as well as the trailer, when I finally saw it I realised that I had not been expecting it to be as polished as it is. I mean the games not coming till 2012! Just watch this demo and I'm sure you'll agree, this game is gonna be awesome.



So yeh, that looks great! Obviously this is a very scripted demo, but given that the game has another 2 years in production and that it's being made by the same guys who made the original Bioshock, I believe everything this demo is showing. As you can see it has a few things in common with Bioshock, mainly the return of plasmid like powers (now called vigors). The game will also feature a new objectives dynamic, with the player being told what they need to do by the protagonist himself (not voiceless in this game) rather than an omniscient voice in the radio. I think the players relationship with Elizabeth speaks for itself in this demo, but the creators have also said that they are going to leave her powers as an option for the player, meaning that you can choose to do gameplay combinations with her, or ignore her if you would rather take care of the bad guys yourself. Just personally, I'll be playing the game through with Elizabeth's help.

Here is a video with the games creator Ken Levine talking about the basic premise for the game and how it fits into the Bioshock franchise




If you want to hear more I highly recommend the interview over at GiantBomb. It's long but worth every minute. Bioshock Infinite will hit stores sometime in 2012. I can't wait.

Wednesday, September 22, 2010

The Soft Pack - Answer to Yourself






The Soft Pack hail from San Diego, California and are now based in Los Angeles. They are currently signed on to Kernado Records. The band has released two EP's, one under the band's former identity "The Muslims". They released their first LP this year in February as a self titled LP with 10 tracks.

This track entitled Answer to Yourself is a great indie-pop anthem and has been featured on the recent international Grolsch beer commercial. It provides melodic riffs with a great thumping backing guitar riff. A great track to get any party jumping or even to get yourself PSYCHED for exam time!

Check out The Soft Pack's official website here: http://www.thesoftpackofficial.com/

Tuesday, September 21, 2010

Once more unto the breach



On September 14 Halo: Reach, Bungie's Swan Song to the Halo Universe, was released to the world and recieved much critical and fan acclaim. The Gamers here at STUDENTent. have to agree that this game was definitely worth the wait, after a couple of ball drops on Bungie's part here and there with some of the lackluster experiences in Halo 3 and Halo 3: ODST.

Halo has long been known for setting the bar when it comes to console shooter design, and Reach is a culmination of sorts of all of the best features of the franchise so far. Apart from fine tuning the gameplay controls and fixing the equipment debacle from Halo 3 with new armour abilities, the game also includes ginormously (totally a word) polished versions of features that were introduced in Halo 3: Forge and Firefight mode. Players now have an abundance of options when it comes to creating maps with friends, and customising their experience when taking on wave after wave of covenant horde (See what I did there?)

When it comes to the campaign, in terms of emergent gameplay and large scale battles it is the best halo campaign to date. Each level works to help you feel like you are part of a large and hopeless war, with the biggest battles the series has ever accomplished. More AI fit into one battle than any game on the market has been able to do successfully, with battles even being fought out WAY out in the background of Reach's lovely expanded Vista's. Bungie have taken their "30 seconds of fun" mantra and moved it from being a little stale and closed minded to working it on a much larger scale and allowing encounters to feel huge and fluid. The game took me about 10 hours on the heroic difficulty, showing the game to be the longest in the series since Halo: Combat Evolved, and definitely the most difficult since Halo 2 (and a lot more difficult at that). The game now scales in difficulty when you add more players into the fight (up to 4 in co-op) so you wont find yourself breezing through the Legendary difficulty just because you brought three buddies along. With fans and coders having had a chance to explore the game since it's release last week it is also becoming clear that the game has a wealth of Easter Eggs and extra content hidden away.

However, the storyline is where the campaign design falls flat. Where previous halo games have added to the ever expanding halo mythology in exciting and intriguing ways, this game feels like a dull military shooter at times, with objectives boiling down to "protect this" and "activate that", falling well short of the giant Sci-Fi premise of the original game. Even then the missions don't join together cohesively, and at times I wasn't aware of the point of what I was doing at all. The game however has a couple of nice moments for the franchise, namely scenes involving Dr. Halsey (Cortana's creator) and the destruction of a covenant cruiser, which begins with a very refreshing take on space combat. Despite its disregard of Halo Canon, the ending of the game also has a nice feeling to it. I'll forgive Halo: Reach's story for it's shortcomings, as Joseph Staten, story-lead for most of the franchise, is off working on Bungie's new Activision IP. Now THAT is a game to look out for.

STUDENTent. were lucky enough to get our hands on the Legendary edition of the game, so here are some pics from the unraveling (I didn't get any pics of Halsey's Journal, but that is the best piece of Halo fiction I have ever seen, and it's beautifully made. Fans of "Fall of Reach" should definitely try and get their hands on a copy)




Monday, September 13, 2010

Cee Lo Green - Fuck You




This is a new single out from Cee Lo Green, it is the debut single from his forthcoming album entitled Lady Killer and it is FRESH!!


Cee Lo Green is a hip hop/soul singer who is best known for his collaboration with producer/dj DangerMouse, this duo released two albums as Pop/Soul Duo Gnarls Barkley.


Cee Lo was born in Atlanta, Georgia, and attended Benjamin E. Mays High School in southwest Atlanta.
Both of Cee Lo's parents were ordained ministers and he started his music career in his church. His father died when he was 2 years old. His mother Sheila J. Tyler-Callaway was involved in a car crash, leaving her quadriplegic. She died 2 years after the accident, when Cee Lo was 18 years old and his career with Goodie Mob had just begun taking off. His mother's death led him into depression, as is reflected in various songs throughout his career, including "Free" by Goodie Mob, songs on St. Elsewhere, and on The Odd Couple ("She Knows", "A Little Better").[2][3] Cee Lo also expresses his love for his mother in the song "Guess Who" from Goodie Mob's Soul Food album.

He has two daughters, Sierra and Kalah, the daughters of his former wife Christina Johnson, and a son, Kingston. Sierra was on an episode of MTV's My Super Sweet 16 in season 1. She was also featured on the follow-up MTV television series, Exiled. Kingston is featured on the intro of Cee-Lo Green... is the Soul Machine.


source: http://en.wikipedia.org/wiki/Cee_Lo_Green

Tuesday, September 7, 2010

By Rein




''For a tree to become tall it must grow tough roots among the rocks.'' ~ Friedrich Nietzsche.

By Rein